Website 2 APK Builder

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What Website 2 APK Builder Is

Website 2 APK Builder, also branded Web2Apk, is software you download and run to turn a website or an HTML5 project into an Android app. Its home page headline is "Convert your Website or HTML5 to Android Apps", and the documentation says the product aims at "hassle free Android Apps using your pre-made website or by utilizing your HTML5 skills to build a native-looking Android Apps." The copyright line reads Goyal Softech Pvt. Ltd., 2016-26. It is for site owners, freelancers and indie makers who want an APK or an App Bundle they sign and publish themselves, and who would rather pay a yearly license than a monthly platform fee. A reader who found it under mobile apps and one who found it under website-to-app converters get the same product: an Android-only build tool, with no iOS output described anywhere in its pages.

What You Build and How

The workflow is a desktop one, and the documentation spells it out. You visit the download page, click "Free Download", run the installer and follow the instructions. Then you run Website 2 APK Builder, fill in the required information and click "Build Android APK". The docs call it "an Easy to Use GUI to Create Apps without coding". Customization steps listed in the docs are app permissions, the Material color scheme, extra options and deep linking. A license key, which is optional to start, is activated inside the software.

What goes into an app, according to the features overview on the home page:

  • Auto updating: apps "keep itself always synchronized with latest content from your website".
  • Your own branding: the company says it never puts its own branding in your apps, and the apps are white labeled.
  • Monetization with AdMob: banner and interstitial ads. The FAQ says you only need to enter the ad unit ID, and that ad payouts are between you and your ad network, not the vendor.
  • Pull to refresh, to make the app feel more native.
  • A navigation drawer: you enter links and a title in the designer window.
  • 21 Material colors as built-in styles.
  • Push notifications, through Firebase, with a PushAdmin panel and a PushAdmin API described in the docs.
  • Your own keystore, so you sign apps yourself with no dependency on the vendor.
  • Native JavaScript APIs, special functions that let a web app interact with native Android functions.
  • Google Play compatibility: the site cites API Level 36 and App Bundle support.
  • Offline apps built from your own HTML files, with no internet connection needed.

The Pro and Material Plus editions also list Firebase in-app messaging, deep-linking support, custom package and version values and "Apps created works Lifetime". The free edition adds a customized splash screen, a custom progress wheel, a screenshot-blocking option, full-screen and desktop mode, permission control, and Google and Facebook login.

Documentation sections cover first steps, creating a keystore, debugging apps, JavaScript APIs, AdMob integration (including creating banner and interstitial ad units), and push setup with Firebase. The docs page itself says it "is still under development".

The end user of the finished app gets your website in an Android app with the features above. The pages describe no iOS build.

Editions, Prices and Support

The pricing page lists 4 options:

  • Free Edition, $0, "For testing purposes". It allows unlimited apps, no ads from the vendor, 3 Material color schemes, apps up to 100MB, email support, and "Apps for 7 Days Trial".
  • Pro Edition, $99 per year. It adds App Bundle (.aab) support, AdMob monetization, Google Play compatibility, your own branding, a custom keystore, Firebase push and in-app messaging, a navigation drawer designer, pull to refresh, deep linking, 3 Material color schemes, apps up to 100MB, a 1 year license, and email and chat support.
  • Material Plus, 139 dollars per year, listed on the page as 159 then 139. It adds 21 Material color schemes and unlimited-size offline APKs on top of the Pro list.
  • Single App, $30 per APK, where "We create app for you". It includes one APK, an App Bundle, Google Play compatibility, a license key and 1 free update. AdMob, custom keystore, a custom color scheme, Firebase push and pull to refresh are each +$5.

The page also offers a 10% discount on renewals.

On licensing, the FAQ says the key arrives by email after payment, that a key works on one PC (the first one you activate it on), and that software updates are free for as long as your license is valid. On publishing, it says Pro and Material Plus users can publish to any app store, including Google Play, using their own account, and that you need a Google Play Developer Account. The free version can show a certificate error on Google Play, which the paid editions are said to avoid. Support runs through a Support Center, community forums, and for the paid editions, email and chat. The home page lists what comes with the software: community forums, an advanced PushAdmin panel, documentation, Google Play related support, a live chat and 24x7 priority support. The FAQ adds that bugs can be reported by email.

3 testimonials appear on the home page from customers in Kerala, Amsterdam and Concepcion. One praises the push messages with an admin panel, and another says the customer bought the software 2 years earlier and got fast responses since. For work beyond the software, the pricing page and FAQ point to the company's custom Android app development services.

Who It Suits

This tool suits a developer or freelancer who wants to own the build: the keystore, the package name, the version and the signed file. It fits a publisher who wants to earn from AdMob ads in a simple wrapper app, and a small business that wants a push-enabled Android app from an existing site at a flat yearly cost. The $30 single-app service is a sensible route for someone who needs one APK and no software to learn.

It is a poor fit for anyone who needs iOS, because the pages describe Android only. It also asks more of you than a hosted builder: you install software, manage a license tied to one PC, set up Firebase and AdMob accounts, and handle Google Play submission yourself. The free edition is described as a test tier, with 7-day trial apps, so a real launch needs a paid edition.

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