Bilt
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What Bilt is
Bilt is an AI mobile app builder: you describe an app, watch it get built, preview it on your own phone and publish it to the App Store or Google Play. The homepage headline is "Build your mobile app and monetize it," and it is written for solo founders, small teams and anyone who wants a real mobile app rather than a website. The pages in hand do not say where the company is based or when it was founded, so this entry does not either.
Bilt's own blog describes what it generates as native iOS and Android output built with React Native, and sorts builders by one choice a non-technical founder faces: "package an existing site, or build a native app you own." Bilt is on the second side of that line.
What you build and how
The editor. The interface is a prompt. The homepage says: "Describe your app idea and Bilt builds it. Preview on your phone, launch to the App or Play Store when you're ready." After the first build you "give feedback, adjust features, make the app uniquely yours," so refinement is more conversation rather than a drag-and-drop canvas. The pages in hand show no separate visual editor.
The live preview. Preview on a phone is the central idea, and it is on the free plan. Seeing the app on a real device early changes how you judge it: taps, scrolling and screen sizes behave as they will for your users.
What comes with the app. A user on the homepage describes it this way: "I can describe an app in plain language, and Bilt spins up a real, working full-stack version with front end, database, and auth all wired together in minutes." That is a customer's quote, not a spec sheet. The company's own blog, in its plan summary, mentions database, storage and live previews. No individual integrations are named.
Code and stack. The blog table labels Bilt "AI to React Native" with "Yes" under source code export, and calls it right for founders building owned native apps. A CTO's testimonial on the homepage makes the practical point: "Prompt goes in, native app comes out," and another says the code quality is "production-ready enough that developers are about to ship it." For a team with a developer, that means the output can be taken over rather than rebuilt.
Publishing. This is the part to read carefully. The homepage promises you can "publish to the App Store" and launch to the Play Store, and the blog adds the real-world detail: "You submit the iOS build for review and may need to upload the first Play release manually." Bilt gets you a build; store review is still between you and Apple. The blog's AppMySite comparison also notes that the Apple Developer Program costs $99 a year before any app can be submitted, no matter which builder you use. Budget for that separately from Bilt's plans.
Monetization. The headline and the section "From idea to your first paying customer in a week" frame the product around revenue. The page cites RevenueCat's State of Subscription Apps 2025 for three figures: more than $10B earned by subscription apps last year, 12% of downloads becoming paying customers, and $8,880 a month for the top 5% of new apps. Those are third-party statistics the site uses to motivate building, not results Bilt promises. No payment provider is named on the pages in hand.
Web and other targets. Bilt is mobile-first. The company's own blog says to use hosted web builders for portals, so a customer portal or browser app is not what it is for.
Support and community. The homepage shows menu items for Solutions, Resources, Enterprise and Pricing, and the footer lists a changelog, Community, Support, Creators and a partner program banner ("Become a Bilt Partner"). A testimonial calls the support "quick, sometimes funny."
What the pages say: plans, limits and claims
The homepage is clear about the free plan: describe your app and watch it build, preview it live on your phone, get 3M monthly AI credits and "help when you need it." It is free to start with no credit card. Paid plans begin "from $15 /mo."
Bilt's blog gives the euro price list. The Professional plan is €25 a month, or €19 a month billed annually, with 10M tokens. Professional Plus is €50 a month or €39 annually with 20M tokens. Professional Max is €100 a month or €79 annually with 45M monthly tokens. Professional Ultra is €250 a month or €195 annually with 115M monthly tokens. The blog's first-month figure is €15 before the plan reverts to €25 a month, which lines up with the homepage's "$15" entry price, though the two are listed in different currencies. Annual billing "saves two months." If you run out of tokens before the next reset, 30-day top-ups on a paid plan cost €15 for 5M, €30 for 10M or €60 for 20M tokens; without a paid plan the same packs cost €25, €50 or €100.
So the metering unit is AI credits or tokens, not apps or users. A project that needs many rounds of regeneration spends more than one that settles quickly.
The pages do not state a compliance certification, a hosting region, a template count or a customer count. The blog's FAQ says you do not need traditional coding experience, but you still need to define the flow clearly, such as who can sign in, what data each role sees and what happens when a payment fails, and test those edge cases before launch.
Who it suits and who it does not
Bilt suits a founder who wants an iPhone and Android app, wants to see it on a real phone within the first session, and wants source code that a developer can later take over. A small agency can use it to get a client prototype in front of people quickly: one testimonial describes a functioning mobile prototype in a single session that would have taken a team two weeks.
It is a weaker choice for a web app, a portal or an internal dashboard, since the company itself points those to hosted web builders. It suits less well a team that wants a store submission handled end to end, because iOS review and a possible manual first Play upload remain yours. And a founder on a tight budget should add up the plan, the $99 Apple fee and token top-ups before committing.