Seeles
Tap a star to rate
What Seeles Is
Seeles, also written Seele AI and SEELE, is an AI creation platform for games first and other media second. Its main tool is SeeleAgent, which the company calls "a multimodal creation agent built on Seele AI's in-house foundation models (Seele02, eva01)." You describe a game in natural language, the agent generates code, 3D models, textures, audio and scene layouts, and you playtest in the browser. It is aimed at first-time creators, indie developers who want to hand a Unity project to an engine workflow, and anyone building a game, a story experience or a web page without writing the code by hand. The pages do not say where the company is based.
What You Build and How
The editor is a prompt. You write what the game should be, SeeleAgent builds it, and you refine with follow-up instructions. The homepage promises to build, play and share "in one prompt" and shows a "Try it in browser" button. It also lists an AI Code Editor with the line "Vibe-code with an agent," so a developer can work on the generated code directly.
The game tools are split into separate entry points. An AI RPG Maker handles "Parties, quests, dialogue trees." A Visual Novel Maker covers "Branching stories and sprites." A No-Code Game Engine is described as "Game logic without code." An AI Worldbuilding tool produces lore, maps and game worlds, an AI Game Trailer tool generates a trailer from your game, and an AI Game Prompt Library offers playable ideas to start from. A homepage section titled "Balance. Economy. Worldbuilding." shows a table of parameters such as boss.hp being changed from an old value to a new one, which points to tuning game numbers through the agent.
The homepage lists "Three engines. Multiplayer out of the box." with Three.js, Unity 6 and Unreal as the names. A company blog post says SEELE "supports both Unity and Three.js." The company's own FAQ describes the Unity route in detail: SeeleAgent "outputs standard Unity packages with clean C# scripts, 3D models, and organized asset folders," and you can open the exported project in Unity 6 and publish anywhere Unity does, which the page lists as Steam, mobile, console or web. The Three.js route is described on the blog as commented JavaScript or TypeScript.
Characters get their own demo. A sample exchange with a character named Lyra sits beside a model strip naming Claude Opus 4.7, GPT-5.4, Gemini 3.1 Pro and Seele-Character, so the NPC dialogue can run on third-party models or the company's own.
Beyond games, the product is multimodal. The FAQ says SeeleAgent generates images (concept art, sprites, UI designs, marketing posters) and videos (CG cinematics, trailers, short-form content). A tile called "Your marketing team, shipped" offers AI-generated videos, posters and social posts. For 3D, the agent generates "3D models, textures, materials, rigs, and animations," with the in-house seele-3d pipeline supporting FBX, GLTF and OBJ. The 3D tools include an AI 3D Studio to generate, edit and export models and an AI 3D Agent to build and refine scenes through conversation. A Game Asset Generator makes sprites, icons and art assets.
The ai-builders side of the product is web building. The FAQ states that SeeleAgent "can generate web pages, landing pages, and marketing sites from a text description," writes HTML, CSS and JavaScript, folds in the images, video and 3D embeds it generated, and "can deploy directly." A company blog post sums up the pitch as the ability to "create games, web apps, and story experiences without coding," and says the platform generates code from a description rather than from drag-and-drop blocks. The same post says every generated project includes full source code access, and that for Unity projects you get complete C# scripts.
What the Pages Say About Plans and Results
The free tier "gives you credits to build, play, and share projects across all modalities," listing games, images, video, 3D assets and code. A blog comparison table labels the free tier "Weekly credits, unlimited projects." Paid "Pro plans are available" for "faster generation, advanced models, larger storage, and Unity export." The pages held for this entry show no plan prices and no credit counts, so a team has to check the pricing page before planning a budget. Note that Unity export is listed as a Pro feature, so the route most developers will want is behind a paid plan.
On earning, the FAQ gives 2 paths. The Creator Program lets you publish on the Seele platform and "earn monthly revenue share based on playtime, ad revenue, and in-game purchases." Direct sales means exporting the game and selling it on Steam, the App Store, Google Play or any marketplace, and the company states "You keep full ownership of everything you create."
The company makes a few claims about itself. It calls SeeleAgent "the first end-to-end AI game maker that handles every stage without switching tools." A blog post cites "AI-powered development across 500,000+ projects." Treat both as the company's own statements; the pages name no independent source or customer. The blog posts that make these points are published by the company's editorial team, including a comparison titled "SEELE vs Rosebud," so they read as marketing from a competitor, not as a neutral review.
The pages mention no compliance certifications, hosting regions or uptime commitments, and the homepage names no integrations for connecting outside business systems. Support channels are not described.
Who It Suits and Who It Doesn't
Seeles suits an indie creator or small team that wants to start from a sentence, get a playable build in the browser, and then take the project into Unity 6 for polish and publishing. It also suits a solo maker who wants game art, trailers, 3D assets and marketing posters from one tool instead of five. A developer who wants an escape hatch will like that the generated code is exportable and editable.
It is less obviously a fit for a team that only wants a simple form, dashboard or internal app; the pages are built around games and creative media, and web pages are one capability among many. The breadth is also a trade-off: the homepage lists many tools across games, images, video and 3D, which means more to learn than a single-purpose game maker. Finally, the exact limits of the free credits and the Pro price are not visible on the pages held here, so confirm both before committing a project to the platform.